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ISFSObjectGetClass Method

Returns the element corresponding to the specified key as an instance of a custom class.

Namespace:  Sfs2X.Entities.Data
Assembly:  SmartFox2X (in SmartFox2X.dll) Version: 1.8.0.0 (1.8.0)
Syntax
C#
Object GetClass(
	string key
)

Parameters

key
Type: SystemString
The key whose associated value is to be returned.

Return Value

Type: Object
The element of this object as a generic object type to be casted to the target class definition; null if a mapping for the passed key doesn't exist.
Remarks
This advanced feature allows the transmission of specific object instances between client-side C# and server-side Java provided that:
- the respective class definitions on both sides have the same package/namespace name
- the class implements the SerializableSFSType interface on both sides
- the following code is executed right after creating the SmartFox object: DefaultSFSDataSerializer.RunningAssembly = Assembly.GetExecutingAssembly(); (requires System.Reflection and Sfs2X.Protocol.Serialization)

IMPORTANT: class serialization is not supported in Unity WebGL.

Examples
The following example shows the same class on the client and server sides, which can be transferred back and forth with the GetClass(String) and PutClass(String, Object) methods.

The server-side Java definition of a SpaceShip class is:

package my.game.spacecombat

public class SpaceShip implements SerializableSFSType
{
    private String type;
    private String name;
    private int firePower;
    private int maxSpeed;
    private List<String> weapons;

    public SpaceShip(String name, String type)
    {
        this.name = name;
        this.type = type;
    }

    // ... Getters / Setters ...
}

The client-side C# definition of the SpaceShip class is:

namespace my.game.spacecombat
{
    public class SpaceShip : SerializableSFSType
    {
        private string _type;
        private string _name;
        private int _firePower;
        private int _maxSpeed;
        private Array _weapons;

        public SpaceShip(string name, string type)
        {
            _name = name
            _type = type
        }

        // ... Getters / Setters ...
    }
}

The SpaceShip instance is sent by the server to the client. This is how to retrieve it:

SpaceShip myShipData = (SpaceShip)sfsObject.GetClass(key);
See Also