Package | com.smartfoxserver.v2.requests.game |
Class | public class CreateSFSGameRequest |
Inheritance | CreateSFSGameRequest com.smartfoxserver.v2.requests.BaseRequest |
A game is created through the istantiation of a SFSGame on the server-side, a specialized Room type that provides advanced features during the creation phase of a game. Specific game-configuration settings are passed by means of the SFSGameSettings class.
If the creation is successful, a roomAdd event is dispatched to all the users who subscribed the Group to which the Room is associated, including the game creator. Otherwise, a roomCreationError event is returned to the creator's client.
Also, if the settings passed in the SFSGameSettings object cause invitations to join the game to be sent, an invitation event is dispatched to all the recipient clients.
Check the SmartFoxServer 2X documentation for a more in-depth overview of the GAME API.
See also
Method | Defined By | ||
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CreateSFSGameRequest(settings:SFSGameSettings)
Creates a new CreateSFSGameRequest instance. | CreateSFSGameRequest |
CreateSFSGameRequest | () | Constructor |
public function CreateSFSGameRequest(settings:SFSGameSettings)
Creates a new CreateSFSGameRequest instance. The instance must be passed to the SmartFox.send() method for the request to be performed.
Parameterssettings:SFSGameSettings — An object containing the SFSGame configuration settings.
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See also
private function someMethod():void { sfs.addEventListener(SFSEvent.ROOM_ADD, onRoomCreated); sfs.addEventListener(SFEvent.ROOM_CREATION_ERROR, onRoomCreationError); // Prepare the settings for a public game var settings:SFSGameSettings = new SFSGameSettings("DartsGame"); settings.maxUsers = 2; settings.maxSpectators = 8; settings.isPublic = true; settings.minPlayersToStartGame = 2; settings.notifyGameStarted = true; // Set the matching expression for filtering users joining the Room settings.playerMatchExpression = new MatchExpression("bestScore", NumberMatch.GREATER_THAN, 100); // Set a Room Variable containing the description of the game settings.variables = [new SFSRoomVariable("desc", "Darts game, public, bestScore > 100")]; // Create the game sfs.send(new CreateSFSGameRequest(settings)); } private function onRoomCreated(evt:SFSEvent):void { trace("Room created: " + evt.params.room); } private function onRoomCreationError(evt:SFSEvent):void { trace("Room creation failed: " + evt.params.errorMessage); }