CreateSFSGameRequest
Creates a new public or private Game Room in the current Zone, including player matching criteria, invitations settings and more.
new CreateSFSGameRequest(settings)
Creates a new CreateSFSGameRequest instance. The instance must be passed to the SmartFox.send() method for the request to be executed.
This request creates a new Game Room in the current Zone through the istantiation of a SFSGame object on the server-side, a specialized Room type that provides advanced features during the creation phase of a game. Specific game-configuration settings are passed by means of the SFSGameSettings class.
If the creation is successful, a roomAdd event is dispatched to all the users who subscribed the Group to which the Room is associated, including the game creator.
Otherwise, a roomCreationError event is returned to the creator's client.
Also, if the settings passed in the SFSGameSettings object cause invitations to join the game to be sent, an invitation event is
dispatched to all the recipient clients.
Check the SmartFoxServer 2X documentation for a more in-depth overview of the GAME API.
Example
This example creates a new Game Room.
function someMethod()
{
sfs.addEventListener(SFS2X.SFSEvent.ROOM_ADD, onRoomCreated, this);
sfs.addEventListener(SFS2X.SFSEvent.ROOM_CREATION_ERROR, onRoomCreationError, this);
// Prepare the settings for a public game
var settings = new SFS2X.SFSGameSettings("DartsGame");
settings.maxUsers = 2;
settings.maxSpectators = 8;
settings.isPublic = true;
settings.minPlayersToStartGame = 2;
settings.notifyGameStarted = true;
// Set the matching expression to filter users who can join the Room
settings.playerMatchExpression = new SFS2X.MatchExpression("bestScore", SFS2X.NumberMatch.GREATER_THAN, 100);
// Set a Room Variable containing the description of the game
settings.variables = [new SFS2X.SFSRoomVariable("desc", "Darts game, public, bestScore > 100")];
// Create the game
sfs.send(new SFS2X.CreateSFSGameRequest(settings));
}
function onRoomCreated(evtParams)
{
console.log("Room created: " + evtParams.room);
}
function onRoomCreationError(evtParams)
{
console.log("Room creation failed: " + evtParams.errorMessage);
}
Parameter
Name | Type | Optional | Description |
---|---|---|---|
settings |
|
|
An object containing the Game Room configuration settings. |