A list of additional properties that can be used in MatchExpressions for Room objects
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#include <RoomProperties.h>
A list of additional properties that can be used in MatchExpressions for Room objects
- See also
- MatchExpression
◆ GROUP_ID
boost::shared_ptr< string > Sfs2X::Entities::Match::RoomProperties::GROUP_ID |
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◆ HAS_FREE_PLAYER_SLOTS
boost::shared_ptr< string > Sfs2X::Entities::Match::RoomProperties::HAS_FREE_PLAYER_SLOTS |
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Check if the Room has at least 1 free player slot
◆ IS_GAME
boost::shared_ptr< string > Sfs2X::Entities::Match::RoomProperties::IS_GAME |
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◆ IS_PRIVATE
boost::shared_ptr< string > Sfs2X::Entities::Match::RoomProperties::IS_PRIVATE |
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◆ IS_TYPE_SFSGAME
boost::shared_ptr< string > Sfs2X::Entities::Match::RoomProperties::IS_TYPE_SFSGAME |
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Check if the Room is of type SFSGame
◆ MAX_SPECTATORS
boost::shared_ptr< string > Sfs2X::Entities::Match::RoomProperties::MAX_SPECTATORS |
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◆ MAX_USERS
boost::shared_ptr< string > Sfs2X::Entities::Match::RoomProperties::MAX_USERS |
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◆ NAME
boost::shared_ptr< string > Sfs2X::Entities::Match::RoomProperties::NAME |
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◆ SPECTATOR_COUNT
boost::shared_ptr< string > Sfs2X::Entities::Match::RoomProperties::SPECTATOR_COUNT |
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◆ USER_COUNT
boost::shared_ptr< string > Sfs2X::Entities::Match::RoomProperties::USER_COUNT |
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