An MMOItem object represents an active non-player entity inside an MMORoom.

Namespace: Sfs2X.Entities
Assembly: SmartFox2X (in SmartFox2X.dll) Version: (1.7.3)


public class MMOItem : IMMOItem


MMOItems can be used to represent bonuses, triggers, bullets, etc, or any other non-player entity that will be handled using the MMORoom's rules of visibility. This means that whenever one or more MMOItems fall within the Area of Interest of a user, their presence will be notified to that user by means of the PROXIMITY_LIST_UPDATE event.

MMOItems are identified by a unique ID and can have one or more MMOItem Variables associated to store custom data.

NOTE: MMOItems can be created in a server side Extension only; client side creation is not allowed.

Inheritance Hierarchy


See Also