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SFSClusterEventCONNECTION_REQUIRED Field

Dispatched when the Lobby has found a Game Node for the client to join in a SmartFoxServer 2X Cluster.

Namespace:  Sfs2X.Core
Assembly:  SmartFox2X (in SmartFox2X.dll) Version: 1.8.0.0 (1.8.0)
Syntax
C#
public static readonly string CONNECTION_REQUIRED

Field Value

Type: String
Remarks
This event is fired when the Lobby signals the client should join a given Game Node.

The Params object contains the following parameters:

ParameterDescription
configData(ConfigData) The pre-populated ConfigData object to start a new connection towards the designated Game Node.
userName(String) The user name to access the Game Node.
password(String) A temporary and unique password to access the Game Node.
See Also