Class ClusterRoomSettings


  • public class ClusterRoomSettings
    extends RoomSettings
    The ClusterRoomSettings class is a container for the settings required to create a Room in an SFS2X Cluster

    A ClusterRoom can be used both for hosting games, chats or other user interactions and have several attributes

    • public/private: allows players to join freely via match-making or instead join via invitation only
    • minPlayersToStartGame: minimum number of players to trigger the start of the game
    • invitedPlayers: a list of Users that will receive an invitation to join the Room
    • notifyGameStarted: signal all players that the min. number of players has been reached and the game can start
    See Also:
    overcast.smartfoxserver.com, CreateRoomRequest, *
    • Constructor Detail

      • ClusterRoomSettings

        public ClusterRoomSettings​(java.lang.String name)
    • Method Detail

      • isPublic

        public boolean isPublic()
        Indicates whether the game is public or private.

        A public game can be joined by any player whose User Variables match the playerMatchExpression assigned to the Game Room. A private game can be joined by users invited by the game creator by means of invitedPlayers list.

        The default value is true.

        See Also:
        #getPlayerMatchExpression(), getInvitedPlayers()
      • getMinPlayersToStartGame

        public int getMinPlayersToStartGame()
        Defines the minimum number of players required to start the game. If the notifyGameStarted property is set to true, when this number is reached, the game start is notified.

        The default value is 2.

        See Also:
        getNotifyGameStarted()
      • getInvitedPlayers

        public java.util.List<?> getInvitedPlayers()
        In private games, defines a list of User objects representing players to be invited to join the game.

        If the invitations are less than the minimum number of players required to start the game (see the minPlayersToStartGame property), the server will send additional invitations automatically, searching users in the Room Groups specified in the searchableRooms list and filtering them by means of the object passed to the playerMatchExpression property.

        The game matching criteria contained in the playerMatchExpression property do not apply to the users specified in this list.

        The default value is null.

        See Also:
        minPlayersToStartGame, #searchableRooms, #playerMatchExpression, User
      • getInvitationExpiryTime

        public int getInvitationExpiryTime()
        In private games, defines the number of seconds that the users invited to join the game have to reply to the invitation. The suggested range is 30 to 60 seconds.

        The default value is 40.

      • getNotifyGameStarted

        public boolean getNotifyGameStarted()
        Indicates if a game state change must be notified when the minimum number of players is reached.

        If this setting is true, the game state (started or stopped) is handled by means of the reserved Room Variable represented by the ReservedRoomVariables.RV_GAME_STARTED constant. Listening to the roomVariablesUpdate event for this variable allows clients to be notified when the game can start due to minimum number of players being reached.

        As the used Room Variable is created as global (see the SFSRoomVariable class description), its update is broadcast outside the Room too: this can be used on the client-side, for example, to show the game state in a list of available games.

        The default value is false.

        See Also:
        ReservedRoomVariables.RV_GAME_STARTED, SFSEvent.ROOM_VARIABLES_UPDATE, SFSRoomVariable
      • getInvitationParams

        public com.smartfoxserver.v2.entities.data.ISFSObject getInvitationParams()
        In private games, defines an optional object containing additional custom parameters to be sent together with the invitation.

        This object must be an instance of SFSObject. Possible custom parameters to be transferred to the invitees are a message for the recipient, the game details (title, type...), the inviter details, etc.

        The default value is null.

        See Also:
        SFSObject
      • setPublic

        public void setPublic​(boolean isPublic)
        See Also:
        isPublic()
      • setMinPlayersToStartGame

        public void setMinPlayersToStartGame​(int minPlayersToStartGame)
        See Also:
        getMinPlayersToStartGame()
      • setInvitedPlayers

        public void setInvitedPlayers​(java.util.List<?> invitedPlayers)
        See Also:
        getInvitedPlayers()
      • setInvitationExpiryTime

        public void setInvitationExpiryTime​(int invitationExpiryTime)
        See Also:
        getInvitationExpiryTime()
      • setNotifyGameStarted

        public void setNotifyGameStarted​(boolean notifyGameStarted)
        See Also:
        getNotifyGameStarted()
      • setInvitationParams

        public void setInvitationParams​(com.smartfoxserver.v2.entities.data.ISFSObject invitationParams)
        See Also:
        getInvitationParams()