Interface User

  • All Known Implementing Classes:
    SFSUser

    public interface User
    The User interface defines all the methods and properties that an object representing a SmartFoxServer User entity exposes.

    In the SmartFoxServer 2X client API this interface is implemented by the SFSUser class. Read the class description for additional informations.

    See Also:
    SFSUser
    • Method Summary

      All Methods Instance Methods Abstract Methods 
      Modifier and Type Method Description
      boolean containsVariable​(java.lang.String name)
      Indicates whether this user has the specified User Variable set or not.
      Vec3D getAOIEntryPoint()
      Returns the entry point within the User's AOI where this client "appeared" with the last PROXIMITY_LIST_UPDATE event.
      int getId()
      Indicates the id of this user.
      java.lang.String getName()
      Indicates the name of this user.
      int getPlayerId()
      Returns the id of this user as a player in a Game Room.
      int getPlayerId​(Room room)
      Returns the playerId value of this user in the passed Room.
      int getPrivilegeId()
      Returns the id which identifies the privilege level of this user.
      java.util.Map<java.lang.String,​java.lang.Object> getProperties()
      Defines a generic utility object that can be used to store custom User data.
      IUserManager getUserManager()
      Returns a reference to the User Manager which manages this user.
      UserVariable getVariable​(java.lang.String varName)
      Retrieves a User Variable from its name.
      java.util.List<UserVariable> getVariables()
      Retrieves all the User Variables of this user.
      boolean isAdmin()
      Indicates whether this user logged in as an administrator or not.
      boolean isGuest()
      Indicates whether this user logged in as a guest or not.
      boolean isItMe()
      Indicates if this User object represents the current client.
      boolean isJoinedInRoom​(Room room)
      Indicates whether this user joined the passed Room or not.
      boolean isModerator()
      Indicates whether this user logged in as a moderator or not.
      boolean isPlayer()
      Indicates whether this user is a player (playerId greater than 0) in the last joined Room or not.
      boolean isPlayerInRoom​(Room room)
      Indicates whether this user is a player (playerId greater than 0) in the passed Room or not.
      boolean isSpectator()
      Indicates whether this user is a spectator (playerId lower than 0) in the last joined Room or not.
      boolean isSpectatorInRoom​(Room room)
      Indicates whether this user is a spectator (playerId lower than 0) in the passed Room or not.
      boolean isStandardUser()
      Indicates whether this user logged in as a standard user or not.
      void removePlayerId​(Room room)
      * API internal usage only *
      void setAOIEntryPoint​(Vec3D aoiEntryPoint)
      * API internal usage only *
      void setPlayerId​(int id, Room room)
      * API internal usage only *
      void setPrivilegeId​(int privilegeId)
      * API internal usage only *
      void setProperties​(java.util.Map<java.lang.String,​java.lang.Object> properties)
      Defines a generic utility object that can be used to store custom User data.
      void setUserManager​(IUserManager userManager)
      * API internal usage only *
      void setVariable​(UserVariable userVariable)
      * API internal usage only *
      void setVariables​(java.util.List<? extends UserVariable> userVariables)
      * API internal usage only *
    • Method Detail

      • getId

        int getId()
        Indicates the id of this user. It is unique and it is generated by the server when the user is created.
      • getName

        java.lang.String getName()
        Indicates the name of this user. Two users in the same Zone can't have the same name.
      • getPlayerId

        int getPlayerId()
        Returns the id of this user as a player in a Game Room.

        This property differs from the id property and it's used to indicate which player number is assigned to a user inside a Game Room. For example, in a Game Room for 5 players the first client joining it will have playerId equal to 1, the second will have it equal to 2 and so forth. When a user leaves the Room the player slot is freed up and the next user joining the Room will take it.

        The playerId property applies to Game Rooms only; in standard Rooms it is always 0. Also, in Game Rooms a playerId value lower than 0 indicates that the user is a spectator.

        If the user is inside multiple Game Rooms at the same time, a different playerId value will be assigned to him in each Room. In this case this property returns the value corresponding to the last joined Room; in order to obtain the playerId value in a specific Room, use the getPlayerId() method.

        See Also:
        getPlayerId(Room)
      • isPlayer

        boolean isPlayer()
        Indicates whether this user is a player (playerId greater than 0) in the last joined Room or not. Non-Game Rooms always return false.

        If the user is inside multiple Game Rooms at the same time, use the isPlayerInRoom() method.

        See Also:
        getPlayerId(), isPlayerInRoom(Room), isSpectator()
      • isSpectator

        boolean isSpectator()
        Indicates whether this user is a spectator (playerId lower than 0) in the last joined Room or not. Non-Game Rooms always return false.

        If the user is inside multiple Game Rooms at the same time, use the isSpectatorInRoom() method.

        See Also:
        getPlayerId(), isSpectatorInRoom(Room), isPlayer()
      • getPlayerId

        int getPlayerId​(Room room)
        Returns the playerId value of this user in the passed Room. See the playerId property description for more informations.
        Parameters:
        room - The Room object representing the Room to retrieve the player id from.
        Returns:
        The playerId of this user in the passed Room.
        See Also:
        getPlayerId()
      • setPlayerId

        void setPlayerId​(int id,
                         Room room)
        * API internal usage only *
      • removePlayerId

        void removePlayerId​(Room room)
        * API internal usage only *
      • getPrivilegeId

        int getPrivilegeId()
        Returns the id which identifies the privilege level of this user.

        NOTE: setting the privilegeId property manually has no effect on the server and can disrupt the API functioning. Privileges are assigned to the user by the server when the user logs in.

        See Also:
        UserPrivileges
      • setPrivilegeId

        void setPrivilegeId​(int privilegeId)
        * API internal usage only *
      • getUserManager

        IUserManager getUserManager()
        Returns a reference to the User Manager which manages this user.

        NOTE: setting the userManager property manually has no effect on the server and can disrupt the API functioning.

      • setUserManager

        void setUserManager​(IUserManager userManager)
        * API internal usage only *
      • isPlayerInRoom

        boolean isPlayerInRoom​(Room room)
        Indicates whether this user is a player (playerId greater than 0) in the passed Room or not. Non-Game Rooms always return false.

        If a user can join one Game Rooms at a time only, use the isPlayer property.

        Parameters:
        room - The Room object representing the Room where to check if this user is a player.
        Returns:
        true if this user is a player in the passed Room.
        See Also:
        getPlayerId(), isPlayer(), isSpectatorInRoom(Room)
      • isSpectatorInRoom

        boolean isSpectatorInRoom​(Room room)
        Indicates whether this user is a spectator (playerId lower than 0) in the passed Room or not. Non-Game Rooms always return false.

        If a user can join one Game Rooms at a time only, use the isSpectator property.

        Parameters:
        room - The Room object representing the Room where to check if this user is a spectator.
        Returns:
        true if this user is a spectator in the passed Room.
        See Also:
        getPlayerId(), isSpectator(), isPlayerInRoom(Room)
      • isJoinedInRoom

        boolean isJoinedInRoom​(Room room)
        Indicates whether this user joined the passed Room or not.
        Parameters:
        room - The Room object representing the Room where to check the user presence.
        Returns:
        true if this user is inside the passed Room.
      • isItMe

        boolean isItMe()
        Indicates if this User object represents the current client.
        See Also:
        SmartFox.getMySelf()
      • getVariables

        java.util.List<UserVariable> getVariables()
        Retrieves all the User Variables of this user.
        Returns:
        The list of UserVariable objects associated with the user.
        See Also:
        UserVariable, getVariable(String)
      • getVariable

        UserVariable getVariable​(java.lang.String varName)
        Retrieves a User Variable from its name.
        Parameters:
        varName - The name of the User Variable to be retrieved.
        Returns:
        The UserVariable object representing the User Variable, or null if no User Variable with the passed name is associated with this user.
        See Also:
        getVariables(), SetUserVariablesRequest
      • setVariable

        void setVariable​(UserVariable userVariable)
        * API internal usage only *
      • setVariables

        void setVariables​(java.util.List<? extends UserVariable> userVariables)
        * API internal usage only *
      • containsVariable

        boolean containsVariable​(java.lang.String name)
        Indicates whether this user has the specified User Variable set or not.
        Parameters:
        name - The name of the User Variable whose existence must be checked.
        Returns:
        true if a User Variable with the passed name is set for this user.
      • getProperties

        java.util.Map<java.lang.String,​java.lang.Object> getProperties()
        Defines a generic utility object that can be used to store custom User data. The values added to this object are for client-side use only and are never transmitted to the server or to the other clients.
        See Also:
        setProperties(Map)
      • setProperties

        void setProperties​(java.util.Map<java.lang.String,​java.lang.Object> properties)
        Defines a generic utility object that can be used to store custom User data. The values added to this object are for client-side use only and are never transmitted to the server or to the other clients.
        See Also:
        getProperties()
      • getAOIEntryPoint

        Vec3D getAOIEntryPoint()
        Returns the entry point within the User's AOI where this client "appeared" with the last PROXIMITY_LIST_UPDATE event. This field is populated only if the MMORoom is configured to receive this data.
        See Also:
        MMORoomSettings, SFSEvent.PROXIMITY_LIST_UPDATE
      • setAOIEntryPoint

        void setAOIEntryPoint​(Vec3D aoiEntryPoint)
        * API internal usage only *