Interface User
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- All Known Implementing Classes:
SFSUser
public interface User
The User interface defines all the methods and properties that an object representing a SmartFoxServer User entity exposes.In the SmartFoxServer 2X client API this interface is implemented by the SFSUser class. Read the class description for additional informations.
- See Also:
SFSUser
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Method Summary
All Methods Instance Methods Abstract Methods Modifier and Type Method Description boolean
containsVariable(java.lang.String name)
Indicates whether this user has the specified User Variable set or not.Vec3D
getAOIEntryPoint()
Returns the entry point within the User's AOI where this client "appeared" with the last PROXIMITY_LIST_UPDATE event.int
getId()
Indicates the id of this user.java.lang.String
getName()
Indicates the name of this user.int
getPlayerId()
Returns the id of this user as a player in a Game Room.int
getPlayerId(Room room)
Returns the playerId value of this user in the passed Room.int
getPrivilegeId()
Returns the id which identifies the privilege level of this user.java.util.Map<java.lang.String,java.lang.Object>
getProperties()
Defines a generic utility object that can be used to store custom User data.IUserManager
getUserManager()
Returns a reference to the User Manager which manages this user.UserVariable
getVariable(java.lang.String varName)
Retrieves a User Variable from its name.java.util.List<UserVariable>
getVariables()
Retrieves all the User Variables of this user.boolean
isAdmin()
Indicates whether this user logged in as an administrator or not.boolean
isGuest()
Indicates whether this user logged in as a guest or not.boolean
isItMe()
Indicates if this User object represents the current client.boolean
isJoinedInRoom(Room room)
Indicates whether this user joined the passed Room or not.boolean
isModerator()
Indicates whether this user logged in as a moderator or not.boolean
isPlayer()
Indicates whether this user is a player (playerId greater than0
) in the last joined Room or not.boolean
isPlayerInRoom(Room room)
Indicates whether this user is a player (playerId greater than0
) in the passed Room or not.boolean
isSpectator()
Indicates whether this user is a spectator (playerId lower than0
) in the last joined Room or not.boolean
isSpectatorInRoom(Room room)
Indicates whether this user is a spectator (playerId lower than0
) in the passed Room or not.boolean
isStandardUser()
Indicates whether this user logged in as a standard user or not.void
removePlayerId(Room room)
* API internal usage only *void
setAOIEntryPoint(Vec3D aoiEntryPoint)
* API internal usage only *void
setPlayerId(int id, Room room)
* API internal usage only *void
setPrivilegeId(int privilegeId)
* API internal usage only *void
setProperties(java.util.Map<java.lang.String,java.lang.Object> properties)
Defines a generic utility object that can be used to store custom User data.void
setUserManager(IUserManager userManager)
* API internal usage only *void
setVariable(UserVariable userVariable)
* API internal usage only *void
setVariables(java.util.List<? extends UserVariable> userVariables)
* API internal usage only *
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Method Detail
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getId
int getId()
Indicates the id of this user. It is unique and it is generated by the server when the user is created.
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getName
java.lang.String getName()
Indicates the name of this user. Two users in the same Zone can't have the same name.
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getPlayerId
int getPlayerId()
Returns the id of this user as a player in a Game Room.This property differs from the id property and it's used to indicate which player number is assigned to a user inside a Game Room. For example, in a Game Room for 5 players the first client joining it will have playerId equal to
1
, the second will have it equal to2
and so forth. When a user leaves the Room the player slot is freed up and the next user joining the Room will take it.The playerId property applies to Game Rooms only; in standard Rooms it is always
0
. Also, in Game Rooms a playerId value lower than0
indicates that the user is a spectator.If the user is inside multiple Game Rooms at the same time, a different playerId value will be assigned to him in each Room. In this case this property returns the value corresponding to the last joined Room; in order to obtain the playerId value in a specific Room, use the getPlayerId() method.
- See Also:
getPlayerId(Room)
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isPlayer
boolean isPlayer()
Indicates whether this user is a player (playerId greater than0
) in the last joined Room or not. Non-Game Rooms always returnfalse
.If the user is inside multiple Game Rooms at the same time, use the isPlayerInRoom() method.
- See Also:
getPlayerId()
,isPlayerInRoom(Room)
,isSpectator()
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isSpectator
boolean isSpectator()
Indicates whether this user is a spectator (playerId lower than0
) in the last joined Room or not. Non-Game Rooms always returnfalse
.If the user is inside multiple Game Rooms at the same time, use the isSpectatorInRoom() method.
- See Also:
getPlayerId()
,isSpectatorInRoom(Room)
,isPlayer()
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getPlayerId
int getPlayerId(Room room)
Returns the playerId value of this user in the passed Room. See the playerId property description for more informations.- Parameters:
room
- The Room object representing the Room to retrieve the player id from.- Returns:
- The playerId of this user in the passed Room.
- See Also:
getPlayerId()
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setPlayerId
void setPlayerId(int id, Room room)
* API internal usage only *
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removePlayerId
void removePlayerId(Room room)
* API internal usage only *
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getPrivilegeId
int getPrivilegeId()
Returns the id which identifies the privilege level of this user.NOTE: setting the privilegeId property manually has no effect on the server and can disrupt the API functioning. Privileges are assigned to the user by the server when the user logs in.
- See Also:
UserPrivileges
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setPrivilegeId
void setPrivilegeId(int privilegeId)
* API internal usage only *
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getUserManager
IUserManager getUserManager()
Returns a reference to the User Manager which manages this user.NOTE: setting the userManager property manually has no effect on the server and can disrupt the API functioning.
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setUserManager
void setUserManager(IUserManager userManager)
* API internal usage only *
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isGuest
boolean isGuest()
Indicates whether this user logged in as a guest or not. Guest users have the privilegeId property se to UserPrivileges.GUEST.- Returns:
true
if this user is a guest.- See Also:
isStandardUser()
,isModerator()
,isAdmin()
,getPrivilegeId()
,UserPrivileges.GUEST
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isStandardUser
boolean isStandardUser()
Indicates whether this user logged in as a standard user or not. Standard users have the privilegeId property se to UserPrivileges.STANDARD.- Returns:
true
if this user is a standard user.- See Also:
isGuest()
,isModerator()
,isAdmin()
,getPrivilegeId()
,UserPrivileges.STANDARD
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isModerator
boolean isModerator()
Indicates whether this user logged in as a moderator or not. Moderator users have the privilegeId property set to UserPrivileges.MODERATOR.- Returns:
true
if this user is a moderator.- See Also:
isGuest()
,isStandardUser()
,isAdmin()
,getPrivilegeId()
,UserPrivileges.MODERATOR
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isAdmin
boolean isAdmin()
Indicates whether this user logged in as an administrator or not. Administrator users have the privilegeId property set to UserPrivileges.ADMINISTRATOR.- Returns:
true
if this user is an administrator.- See Also:
isGuest()
,isStandardUser()
,isModerator()
,getPrivilegeId()
,UserPrivileges.ADMINISTRATOR
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isPlayerInRoom
boolean isPlayerInRoom(Room room)
Indicates whether this user is a player (playerId greater than0
) in the passed Room or not. Non-Game Rooms always returnfalse
.If a user can join one Game Rooms at a time only, use the isPlayer property.
- Parameters:
room
- The Room object representing the Room where to check if this user is a player.- Returns:
true
if this user is a player in the passed Room.- See Also:
getPlayerId()
,isPlayer()
,isSpectatorInRoom(Room)
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isSpectatorInRoom
boolean isSpectatorInRoom(Room room)
Indicates whether this user is a spectator (playerId lower than0
) in the passed Room or not. Non-Game Rooms always returnfalse
.If a user can join one Game Rooms at a time only, use the isSpectator property.
- Parameters:
room
- The Room object representing the Room where to check if this user is a spectator.- Returns:
true
if this user is a spectator in the passed Room.- See Also:
getPlayerId()
,isSpectator()
,isPlayerInRoom(Room)
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isJoinedInRoom
boolean isJoinedInRoom(Room room)
Indicates whether this user joined the passed Room or not.- Parameters:
room
- The Room object representing the Room where to check the user presence.- Returns:
true
if this user is inside the passed Room.
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isItMe
boolean isItMe()
Indicates if this User object represents the current client.- See Also:
SmartFox.getMySelf()
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getVariables
java.util.List<UserVariable> getVariables()
Retrieves all the User Variables of this user.- Returns:
- The list of UserVariable objects associated with the user.
- See Also:
UserVariable
,getVariable(String)
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getVariable
UserVariable getVariable(java.lang.String varName)
Retrieves a User Variable from its name.- Parameters:
varName
- The name of the User Variable to be retrieved.- Returns:
- The UserVariable object representing the User Variable, or
null
if no User Variable with the passed name is associated with this user. - See Also:
getVariables()
,SetUserVariablesRequest
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setVariable
void setVariable(UserVariable userVariable)
* API internal usage only *
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setVariables
void setVariables(java.util.List<? extends UserVariable> userVariables)
* API internal usage only *
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containsVariable
boolean containsVariable(java.lang.String name)
Indicates whether this user has the specified User Variable set or not.- Parameters:
name
- The name of the User Variable whose existence must be checked.- Returns:
true
if a User Variable with the passed name is set for this user.
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getProperties
java.util.Map<java.lang.String,java.lang.Object> getProperties()
Defines a generic utility object that can be used to store custom User data. The values added to this object are for client-side use only and are never transmitted to the server or to the other clients.- See Also:
setProperties(Map)
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setProperties
void setProperties(java.util.Map<java.lang.String,java.lang.Object> properties)
Defines a generic utility object that can be used to store custom User data. The values added to this object are for client-side use only and are never transmitted to the server or to the other clients.- See Also:
getProperties()
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getAOIEntryPoint
Vec3D getAOIEntryPoint()
Returns the entry point within the User's AOI where this client "appeared" with the last PROXIMITY_LIST_UPDATE event. This field is populated only if the MMORoom is configured to receive this data.- See Also:
MMORoomSettings
,SFSEvent.PROXIMITY_LIST_UPDATE
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setAOIEntryPoint
void setAOIEntryPoint(Vec3D aoiEntryPoint)
* API internal usage only *
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