Class SFSGameSettings
- java.lang.Object
-
- sfs2x.client.requests.RoomSettings
-
- sfs2x.client.requests.game.SFSGameSettings
-
public class SFSGameSettings extends RoomSettings
The SFSGameSettings class is a container for the settings required to create a Game Room using the CreateSFSGameRequest request.
On the server-side, a Game Room is represented by the SFSGame Java class which extends the Room class providing new advanced features such as player matching, game invitations, public and private games, quick game joining etc. On the client side Game Rooms are available as a regular Rooms, with their isGame property set to
true
.- See Also:
CreateSFSGameRequest
,Room
-
-
Constructor Summary
Constructors Constructor Description SFSGameSettings(java.lang.String name)
Creates a new SFSGameSettings instance.
-
Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description int
getInvitationExpiryTime()
In private games, defines the number of seconds that the users invited to join the game have to reply to the invitation.com.smartfoxserver.v2.entities.data.ISFSObject
getInvitationParams()
In private games, defines an optional object containing additional custom parameters to be sent together with the invitation.java.util.List<?>
getInvitedPlayers()
In private games, defines a list of User objects representing players to be invited to join the game.boolean
getLeaveLastJoinedRoom()
In private games, indicates whether the players must leave the previous Room when joining the game or not.int
getMinPlayersToStartGame()
Defines the minimum number of players required to start the game.boolean
getNotifyGameStarted()
Indicates if a game state change must be notified when the minimum number of players is reached.MatchExpression
getPlayerMatchExpression()
Defines the game matching expression to be used to filters players.java.util.List<java.lang.String>
getSearchableRooms()
In private games, defines a list of Groups names where to search players to invite.MatchExpression
getSpectatorMatchExpression()
Defines the game matching expression to be used to filters spectators.boolean
isPublic()
Indicates whether the game is public or private.void
setInvitationExpiryTime(int invitationExpiryTime)
void
setInvitationParams(com.smartfoxserver.v2.entities.data.ISFSObject invitationParams)
void
setInvitedPlayers(java.util.List<?> invitedPlayers)
void
setLeaveLastJoinedRoom(boolean leaveLastJoinedRoom)
void
setMinPlayersToStartGame(int minPlayersToStartGame)
void
setNotifyGameStarted(boolean notifyGameStarted)
void
setPlayerMatchExpression(MatchExpression playerMatchExpression)
void
setPublic(boolean isPublic)
void
setSearchableRooms(java.util.List<java.lang.String> searchableRooms)
void
setSpectatorMatchExpression(MatchExpression spectatorMatchExpression)
-
Methods inherited from class sfs2x.client.requests.RoomSettings
allowOwnerOnlyInvitation, getEvents, getExtension, getGroupId, getMaxSpectators, getMaxUsers, getMaxVariables, getName, getPassword, getPermissions, getVariables, isGame, setAllowOwnerOnlyInvitation, setEvents, setExtension, setGame, setGroupId, setMaxSpectators, setMaxUsers, setMaxVariables, setName, setPassword, setPermissions, setVariables
-
-
-
-
Constructor Detail
-
SFSGameSettings
public SFSGameSettings(java.lang.String name)
Creates a new SFSGameSettings instance. The instance must be passed to the CreateSFSGameRequest class constructor.- Parameters:
name
- The name of the Game Room to be created.- See Also:
CreateSFSGameRequest
-
-
Method Detail
-
isPublic
public boolean isPublic()
Indicates whether the game is public or private.A public game can be joined by any player whose User Variables match the playerMatchExpression assigned to the Game Room. A private game can be joined by users invited by the game creator by means of invitedPlayers list.
The default value istrue
.- See Also:
getPlayerMatchExpression()
,getInvitedPlayers()
-
getMinPlayersToStartGame
public int getMinPlayersToStartGame()
Defines the minimum number of players required to start the game. If the notifyGameStarted property is set totrue
, when this number is reached, the game start is notified. The default value is2
.- See Also:
getNotifyGameStarted()
-
getInvitedPlayers
public java.util.List<?> getInvitedPlayers()
In private games, defines a list of User objects representing players to be invited to join the game.If the invitations are less than the minimum number of players required to start the game (see the minPlayersToStartGame property), the server will send additional invitations automatically, searching users in the Room Groups specified in the searchableRooms list and filtering them by means of the object passed to the playerMatchExpression property.
The game matching criteria contained in the playerMatchExpression property do not apply to the users specified in this list.
The default value isnull
.- See Also:
minPlayersToStartGame
,searchableRooms
,playerMatchExpression
,User
-
getSearchableRooms
public java.util.List<java.lang.String> getSearchableRooms()
In private games, defines a list of Groups names where to search players to invite.If the users invited to join the game (specified through the invitedPlayers property) are less than the minimum number of players required to start the game (see the minPlayersToStartGame property), the server will invite others automatically, searching them in Rooms belonging to the Groups specified in this list and filtering them by means of the object passed to the playerMatchExpression property.
The default value isnull
.
-
getInvitationExpiryTime
public int getInvitationExpiryTime()
In private games, defines the number of seconds that the users invited to join the game have to reply to the invitation. The suggested range is 10 to 40 seconds. The default value is15
.
-
getLeaveLastJoinedRoom
public boolean getLeaveLastJoinedRoom()
In private games, indicates whether the players must leave the previous Room when joining the game or not.This setting applies to private games only because users join the Game Room automatically when they accept the invitation to play, while public games require a JoinRoomRequest request to be sent, where this behavior can be determined manually.
The default value istrue
.
-
getNotifyGameStarted
public boolean getNotifyGameStarted()
Indicates if a game state change must be notified when the minimum number of players is reached.If this setting is
true
, the game state (started or stopped) is handled by means of the reserved Room Variable represented by the ReservedRoomVariables.RV_GAME_STARTED constant. Listening to the roomVariablesUpdate event for this variable allows clients to be notified when the game can start due to minimum number of players being reached.As the used Room Variable is created as global (see the SFSRoomVariable class description), its update is broadcast outside the Room too: this can be used on the client-side, for example, to show the game state in a list of available games.
The default value isfalse
.
-
getPlayerMatchExpression
public MatchExpression getPlayerMatchExpression()
Defines the game matching expression to be used to filters players.Filtering is applied when:
- users try to join a public Game Room as players (their User Variables must match the matching criteria);
- the server selects additional users to be invited to join a private game (see the searchableRooms property).
Filtering is not applied to users invited by the creator to join a private game (see the invitedPlayers property).
The default value isnull
.
-
getSpectatorMatchExpression
public MatchExpression getSpectatorMatchExpression()
Defines the game matching expression to be used to filters spectators.Filtering is applied when users try to join a public Game Room as spectators (their User Variables must match the matching criteria).
The default value isnull
.- See Also:
getPlayerMatchExpression()
-
getInvitationParams
public com.smartfoxserver.v2.entities.data.ISFSObject getInvitationParams()
In private games, defines an optional object containing additional custom parameters to be sent together with the invitation.This object must be an instance of SFSObject. Possible custom parameters to be transferred to the invitees are a message for the recipient, the game details (title, type...), the inviter details, etc.
The default value isnull
.- See Also:
SFSObject
-
setPublic
public void setPublic(boolean isPublic)
- See Also:
isPublic()
-
setMinPlayersToStartGame
public void setMinPlayersToStartGame(int minPlayersToStartGame)
- See Also:
getMinPlayersToStartGame()
-
setInvitedPlayers
public void setInvitedPlayers(java.util.List<?> invitedPlayers)
- See Also:
getInvitedPlayers()
-
setSearchableRooms
public void setSearchableRooms(java.util.List<java.lang.String> searchableRooms)
- See Also:
getSearchableRooms()
-
setInvitationExpiryTime
public void setInvitationExpiryTime(int invitationExpiryTime)
- See Also:
getInvitationExpiryTime()
-
setLeaveLastJoinedRoom
public void setLeaveLastJoinedRoom(boolean leaveLastJoinedRoom)
- See Also:
getLeaveLastJoinedRoom()
-
setNotifyGameStarted
public void setNotifyGameStarted(boolean notifyGameStarted)
- See Also:
getNotifyGameStarted()
-
setPlayerMatchExpression
public void setPlayerMatchExpression(MatchExpression playerMatchExpression)
- See Also:
getPlayerMatchExpression()
-
setSpectatorMatchExpression
public void setSpectatorMatchExpression(MatchExpression spectatorMatchExpression)
- See Also:
getSpectatorMatchExpression()
-
setInvitationParams
public void setInvitationParams(com.smartfoxserver.v2.entities.data.ISFSObject invitationParams)
- See Also:
getInvitationParams()
-
-