ClusterRoomSettings Class |
Namespace: Sfs2X.Requests.Cluster
public class ClusterRoomSettings : RoomSettings
The ClusterRoomSettings type exposes the following members.
| Name | Description | |
|---|---|---|
| ClusterRoomSettings |
Creates a new ClusterRoomSettings instance.
|
| Name | Description | |
|---|---|---|
| AllowOwnerOnlyInvitation |
Specifies if the Room allows "Join Room" invitations to be sent by any user or just by its owner.
(Inherited from RoomSettings.) | |
| Events |
Defines the flags indicating which events related to the Room are dispatched by the SmartFox client.
(Inherited from RoomSettings.) | |
| Extension |
Defines the Extension that must be attached to the Room on the server-side, and its settings.
(Inherited from RoomSettings.) | |
| GroupId |
Defines the id of the Group to which the Room should belong.
(Inherited from RoomSettings.) | |
| InvitationExpiryTime |
In private games, defines the number of seconds that the users invited to join the game have to reply to the invitation.
| |
| InvitationParams |
In private games, defines an optional object containing additional custom parameters to be sent together with the invitation.
| |
| InvitedPlayers |
In private games, defines a list of Buddy or User objects representing players to be invited to join the game.
| |
| IsGame |
Indicates whether the Room is a Game Room or not.
(Inherited from RoomSettings.) | |
| IsPublic |
Indicates whether the game is public or private.
| |
| MaxSpectators |
Defines the maximum number of spectators allowed in the Room (only for Game Rooms).
(Inherited from RoomSettings.) | |
| MaxUsers |
Defines the maximum number of users allowed in the Room.
(Inherited from RoomSettings.) | |
| MaxVariables |
Defines the maximum number of Room Variables allowed for the Room.
(Inherited from RoomSettings.) | |
| MinPlayersToStartGame |
Defines the minimum number of players required to start the game.
| |
| Name |
Defines the name of the Room.
(Inherited from RoomSettings.) | |
| NotifyGameStarted |
Indicates if a game state change must be notified when the minimum number of players is reached.
| |
| Password |
Defines the password of the Room.
(Inherited from RoomSettings.) | |
| Permissions |
Defines the flags indicating which operations are permitted on the Room.
(Inherited from RoomSettings.) | |
| Variables |
Defines a list of RooomVariable objects to be attached to the Room.
(Inherited from RoomSettings.) |