SFSUser
The representation of a client logged in SmartFoxServer.
Properties
new SFSUser()
Developers never istantiate the SFSUser class: this is done internally by the SmartFoxServer 2X API.
The SFSUser object represents a client logged in SmartFoxServer 2X. The client API is not aware of all the clients (users) connected to the server, but only of those that are in the same Rooms joined by the current client; this reduces the traffic between the client and the server considerably. In order to interact with other users the client should join other Rooms or use the Buddy List system to keep track of and interact with friends.
Properties
aoiEntryPoint Vec3D
Returns the entry point of this user in the current user's AoI.
The returned coordinates are those that the user had when his presence in the current user's Area of Interest was last notified by a proximityListUpdate event. This field is populated only if the user joined a Room of type MMORoom and this is configured to receive such data from the server.
id number
Indicates the id of this user. The id is unique and it is generated by the server when the user logs in.
isAdmin boolean
Indicates whether this user logged in as an administrator or not. Administrator users have the privilegeId property set to UserPrivileges.ADMINISTRATOR.
- See also
- SFSUser#isGuest
- SFSUser#isStandardUser
- SFSUser#isModerator
- SFSUser#privilegeId
- UserPrivileges.ADMINISTRATOR
isGuest boolean
Indicates whether this user logged in as a guest or not. Guest users have the privilegeId property set to UserPrivileges.GUEST.
- See also
- SFSUser#isStandardUser
- SFSUser#isModerator
- SFSUser#isAdmin
- SFSUser#privilegeId
- UserPrivileges.GUEST
isItMe boolean
Indicates if this SFSUser object represents the current client.
- See also
- SmartFox#mySelf
isModerator boolean
Indicates whether this user logged in as a moderator or not. Moderator users have the privilegeId property set to UserPrivileges.MODERATOR.
- See also
- SFSUser#isGuest
- SFSUser#isStandardUser
- SFSUser#isAdmin
- SFSUser#privilegeId
- UserPrivileges.MODERATOR
isPlayer boolean
Indicates whether this user is a player (playerId greater than 0
) in the last joined Room or not.
Non-Game Rooms always return false
.
If the user is inside multiple Game Rooms at the same time, use the isPlayerInRoom() method.
isSpectator boolean
Indicates whether this user is a spectator (playerId lower than 0
) in the last joined Room or not.
Non-Game Rooms always return false
.
If the user is inside multiple Game Rooms at the same time, use the isSpectatorInRoom() method.
isStandardUser boolean
Indicates whether this user logged in as a standard user or not. Standard users have the privilegeId property set to UserPrivileges.STANDARD.
- See also
- SFSUser#isGuest
- SFSUser#isModerator
- SFSUser#isAdmin
- SFSUser#privilegeId
- UserPrivileges.STANDARD
name string
Indicates the name of this user. Two users in the same Zone can't have the same name.
privilegeId number
Returns the id which identifies the privilege level of this user. Privileges are assigned to the user by the server when the user logs in.
- See also
- UserPrivileges
properties object
Defines a generic utility object that can be used to store custom user data. The values added to this object are for client-side use only and are never transmitted to the server or to the other clients.
Methods
containsVariable(varName) → boolean
Indicates whether this user has the specified User Variable set or not.
Parameter
Name | Type | Optional | Description |
---|---|---|---|
varName |
string |
|
The name of the User Variable whose existance must be checked. |
- See also
- SFSUserVariable
- Returns
-
boolean
true
if a User Variable with the passed name is set for this user.
getPlayerId(room) → number
Returns the playerId value of this user in the passed Room. See the playerId property description for more informations.
Parameter
Name | Type | Optional | Description |
---|---|---|---|
room |
|
The SFSRoom object representing the Room to retrieve the player id from. |
- Returns
-
number
The playerId of this user in the passed Room.
getUserManager() → SFSUserManager
Returns a reference to the User Manager which manages this user.
- Returns
-
SFSUserManager
The User Manager to which this user is associated.
getVariable(varName) → SFSUserVariable
Retrieves a User Variable from its name.
Parameter
Name | Type | Optional | Description |
---|---|---|---|
varName |
string |
|
The name of the User Variable to be retrieved. |
- See also
- SFSUser#getVariables
- SetUserVariablesRequest
- Returns
-
SFSUserVariable
The object representing the User Variable, orundefined
if no User Variable with the passed name is associated with this user.
getVariables() → Array of SFSUserVariable
Retrieves all the User Variables of this user.
- See also
- SFSUser#getVariable
- SetUserVariablesRequest
- Returns
-
Array of SFSUserVariable
The list of SFSUserVariable objects associated with the user.
isJoinedInRoom(room) → boolean
Indicates whether this user joined the passed Room or not.
Parameter
Name | Type | Optional | Description |
---|---|---|---|
room |
|
The SFSRoom object representing the Room where to check the user presence. |
- Returns
-
boolean
true
if this user is inside the passed Room.
isPlayerInRoom(room) → boolean
Indicates whether this user is a player (playerId greater than 0
) in the passed Room or not.
Non-Game Rooms always return false
.
If a user can join one Game Rooms at a time only, use the isPlayer property.
Parameter
Name | Type | Optional | Description |
---|---|---|---|
room |
|
The SFSRoom object representing the Room where to check if this user is a player. |
- See also
- SFSUser#getPlayerId
- SFSUser#isPlayer
- SFSUser#isSpectatorInRoom
- Returns
-
boolean
true
if this user is a player in the passed Room.
isSpectatorInRoom(room) → boolean
Indicates whether this user is a spectator (playerId lower than 0
) in the passed Room or not.
Non-Game Rooms always return false
.
If a user can join one Game Rooms at a time only, use the isSpectator property.
Parameter
Name | Type | Optional | Description |
---|---|---|---|
room |
|
The SFSRoom object representing the Room where to check if this user is a spectator. |
- See also
- SFSUser#getPlayerId
- SFSUser#isSpectator
- SFSUser#isPlayerInRoom
- Returns
-
boolean
true
if this user is a spectator in the passed Room.
toString() → string
Returns a string that contains the user id, name and a boolean indicating if the SFSUser object represents the current client.
- Returns
-
string
The string representation of the SFSUser object.