SFSGameSettings Class |
Namespace: Sfs2X.Requests.Game
public class SFSGameSettings : RoomSettings
The SFSGameSettings type exposes the following members.
Name | Description | |
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SFSGameSettings |
Creates a new SFSGameSettings instance.
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Name | Description | |
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AllowOwnerOnlyInvitation |
Specifies if the Room allows "Join Room" invitations to be sent by any user or just by its owner.
(Inherited from RoomSettings.) | |
Events |
Defines the flags indicating which events related to the Room are dispatched by the SmartFox client.
(Inherited from RoomSettings.) | |
Extension |
Defines the Extension that must be attached to the Room on the server-side, and its settings.
(Inherited from RoomSettings.) | |
GroupId |
Defines the id of the Group to which the Room should belong.
(Inherited from RoomSettings.) | |
InvitationExpiryTime |
In private games, defines the number of seconds that the users invited to join the game have to reply to the invitation.
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InvitationParams |
In private games, defines an optional object containing additional custom parameters to be sent together with the invitation.
| |
InvitedPlayers |
In private games, defines a list of User objects or Buddy objects representing players to be invited to join the game.
| |
IsGame |
Indicates whether the Room is a Game Room or not.
(Inherited from RoomSettings.) | |
IsPublic |
Indicates whether the game is public or private.
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LeaveLastJoinedRoom |
In private games, indicates whether the players must leave the previous Room when joining the game or not.
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MaxSpectators |
Defines the maximum number of spectators allowed in the Room (only for Game Rooms).
(Inherited from RoomSettings.) | |
MaxUsers |
Defines the maximum number of users allowed in the Room.
(Inherited from RoomSettings.) | |
MaxVariables |
Defines the maximum number of Room Variables allowed for the Room.
(Inherited from RoomSettings.) | |
MinPlayersToStartGame |
Defines the minimum number of players required to start the game.
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Name |
Defines the name of the Room.
(Inherited from RoomSettings.) | |
NotifyGameStarted |
Indicates if a game state change must be notified when the minimum number of players is reached.
| |
Password |
Defines the password of the Room.
(Inherited from RoomSettings.) | |
Permissions |
Defines the flags indicating which operations are permitted on the Room.
(Inherited from RoomSettings.) | |
PlayerMatchExpression |
Defines the game matching expression to be used to filters players.
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SearchableRooms |
In private games, defines a list of Groups names where to search players to invite.
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SpectatorMatchExpression |
Defines the game matching expression to be used to filters spectators.
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Variables |
Defines a list of RooomVariable objects to be attached to the Room.
(Inherited from RoomSettings.) |