Class SFS2X.Entities.SFSUser
The representation of a client logged in SmartFoxServer.
Constructor Attributes | Constructor Name and Description |
---|---|
SFS2X.Entities.SFSUser(id, name, isItMe)
Creates a new SFSUser instance.
|
Field Summary
Method Summary
Class Detail
The SFSUser object represents a client logged in SmartFoxServer 2X. The client API is not aware of all the clients (users) connected to the server, but only of those that are in the same Rooms joined by the current client; this reduces the traffic between the client and the server considerably. In order to interact with other users the client should join other Rooms or use the Buddy List system to keep track of and interact with friends.
NOTE: developers never istantiate a SFSUser manually: this is done by the SmartFoxServer 2X API internally. Creating an instance and passing it to the API can disrupt its functioning.
- Parameters:
- {Number} id
- The user id.
- {String} name
- The user name.
- {Boolean} isItMe Optional, Default: false
- If
true
, the user being created corresponds to the current client.
Field Detail
The returned coordinates are those that the user had when his presence in the current user's Area of Interest was last notified by a proximityListUpdate event. This field is populated only if the user joined a Room of type MMORoom and this is configured to receive such data from the server.
NOTE: setting the aoiEntryPoint property manually has no effect on the server and can disrupt the API functioning.
NOTE: the id is unique and it is generated by the server when the user performs the login. Setting it manually has no effect on the server and can disrupt the API functioning.
NOTE: setting the isItMe property manually has no effect on the server and can disrupt the API functioning. This is set by the API automatically.
- See also:
- SFS2X.SmartFox#mySelf
NOTE: setting the name property manually has no effect on the server and can disrupt the API functioning. This must be set during the login process.
NOTE: setting the privilegeId property manually has no effect on the server and can disrupt the API functioning. Privileges are assigned to the user by the server when the user logs in.
- See also:
- SFS2X.Entities.UserPrivileges
Method Detail
-
{Boolean} containsVariable(varName)Indicates whether this user has the specified User Variable set or not.
- Parameters:
- {String} varName
- The name of the User Variable whose existance must be checked.
- Returns:
- {Boolean}
true
if a User Variable with the passed name is set for this user.
-
{Number} getPlayerId(room)Returns the playerId value of this user in the passed Room. See the playerId property description for more informations.
- Parameters:
- {SFSRoom} room
- The SFSRoom object representing the Room to retrieve the player id from.
- Returns:
- {Number} The playerId of this user in the passed Room.
-
{UserManager} getUserManager()Returns a reference to the User Manager which manages this user.
- Returns:
- {UserManager} The User Manager to which this user is associated.
-
{SFSUserVariable} getVariable(varName)Retrieves a User Variable from its name.
- Parameters:
- {String} varName
- The name of the User Variable to be retrieved.
- Returns:
- {SFSUserVariable} The object representing the User Variable, or
null
if no User Variable with the passed name is associated with this user. - See also:
- #getVariables
- SFS2X.Entities.Variables.SFSUserVariable
- SFS2X.Requests.System.SetUserVariablesRequest
-
{Array} getVariables()Retrieves all the User Variables of this user.
- Returns:
- {Array} The list of SFSUserVariable objects associated with the user.
- See also:
- SFS2X.Entities.Variables.SFSUserVariable
- #getVariable
-
{Boolean} isAdmin()Indicates whether this user logged in as an administrator or not. Administrator users have the privilegeId property set to UserPrivileges.ADMINISTRATOR.
- Returns:
- {Boolean}
true
if this user is an administrator. - See also:
- #isGuest
- #isStandardUser
- #isModerator
- #privilegeId
- SFS2X.Entities.UserPrivileges.ADMINISTRATOR
-
{Boolean} isGuest()Indicates whether this user logged in as a guest or not. Guest users have the privilegeId property set to UserPrivileges.GUEST.
- Returns:
- {Boolean}
true
if this user is a guest. - See also:
- #isStandardUser
- #isModerator
- #isAdmin
- #privilegeId
- SFS2X.Entities.UserPrivileges.GUEST
-
{Boolean} isJoinedInRoom(room)Indicates whether this user joined the passed Room or not.
- Parameters:
- {SFSRoom} room
- The SFSRoom object representing the Room where to check the user presence.
- Returns:
- {Boolean}
true
if this user is inside the passed Room.
-
{Boolean} isModerator()Indicates whether this user logged in as a moderator or not. Moderator users have the privilegeId property set to UserPrivileges.MODERATOR.
- Returns:
- {Boolean}
true
if this user is a moderator. - See also:
- #isGuest
- #isStandardUser
- #isAdmin
- #privilegeId
- SFS2X.Entities.UserPrivileges.MODERATOR
-
{Boolean} isPlayer()Indicates whether this user is a player (playerId greater than
0
) in the last joined Room or not. Non-Game Rooms always returnfalse
.If the user is inside multiple Game Rooms at the same time, use the isPlayerInRoom() method.
- Returns:
- {Boolean}
true
if this user is a player in the last joined Room. - See also:
- #getPlayerId
- #isPlayerInRoom
- #isSpectator
-
{Boolean} isPlayerInRoom(room)Indicates whether this user is a player (playerId greater than
0
) in the passed Room or not. Non-Game Rooms always returnfalse
.If a user can join one Game Rooms at a time only, use the isPlayer property.
- Parameters:
- {SFSRoom} room
- The SFSRoom object representing the Room where to check if this user is a player.
- Returns:
- {Boolean}
true
if this user is a player in the passed Room. - See also:
- #getPlayerId
- #isPlayer
- #isSpectatorInRoom
-
{Boolean} isSpectator()Indicates whether this user is a spectator (playerId lower than
0
) in the last joined Room or not. Non-Game Rooms always returnfalse
.If the user is inside multiple Game Rooms at the same time, use the isSpectatorInRoom() method.
- Returns:
- {Boolean}
true
if this user is a spectator in the last joined Room. - See also:
- #getPlayerId
- #isSpectatorInRoom
- #isPlayer
-
{Boolean} isSpectatorInRoom(room)Indicates whether this user is a spectator (playerId lower than
0
) in the passed Room or not. Non-Game Rooms always returnfalse
.If a user can join one Game Rooms at a time only, use the isSpectator property.
- Parameters:
- {SFSRoom} room
- The SFSRoom object representing the Room where to check if this user is a spectator.
- Returns:
- {Boolean}
true
if this user is a spectator in the passed Room. - See also:
- #getPlayerId
- #isSpectator
- #isPlayerInRoom
-
{Boolean} isStandardUser()Indicates whether this user logged in as a standard user or not. Standard users have the privilegeId property set to UserPrivileges.STANDARD.
- Returns:
- {Boolean}
true
if this user is a standard user. - See also:
- #isGuest
- #isModerator
- #isAdmin
- #privilegeId
- SFS2X.Entities.UserPrivileges.STANDARD
-
{String} toString()Returns a string that contains the user id, name and a boolean indicating if the SFSUser object represents the current client.
- Returns:
- {String} The string representation of the SFSUser object.