Class SFS2X.Requests.System.ChangeRoomPasswordStateRequest
Changes the password of a Room.
Constructor Attributes | Constructor Name and Description |
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SFS2X.Requests.System.ChangeRoomPasswordStateRequest(room, newPass)
Creates a new ChangeRoomPasswordStateRequest instance.
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Class Detail
This request not only changes the password of a Room, but also its "password state", which indicates if the Room is password protected or not.
If the operation is successful, the roomPasswordStateChange event is dispatched to all the users who subscribed the Group to which the target Room belongs, including the requester user himself. If the user is not the creator (owner) of the Room, or if the Room was configured so that password changing is not allowed (see the RoomSettings.permissions parameter), the roomPasswordStateChangeError event if fired. An administrator or moderator can override the first constrain (he is not requested to be the Room's owner).
The following example changes the password of an existing Room:
function someMethod() { sfs.addEventListener(SFS2X.SFSEvent.ROOM_PASSWORD_STATE_CHANGE, onRoomPasswordStateChanged, this); sfs.addEventListener(SFS2X.SFSEvent.ROOM_PASSWORD_STATE_CHANGE_ERROR, onRoomPasswordStateChangeError, this); var theRoom = sfs.getRoomByName("Gonzo's Room"); sfs.send(new SFS2X.Requests.System.ChangeRoomPasswordStateRequest(theRoom, "mammamia")); } function onRoomPasswordStateChanged(evtParams) { trace("The password of Room " + evtParams.room.name + " was changed successfully"); } function onRoomPasswordStateChangeError(evtParams) { trace("Room password change failed: " + evtParams.errorMessage); }
- Parameters:
- {SFSRoom} room
- The SFSRoom object corresponding to the Room whose password should be changed.
- {String} newPass
- The new password to be assigned to the Room; an empty string or the
null
value can be passed to remove the Room's password.