Class SFS2X.Requests.System.PublicMessageRequest
Sends a public chat message.
Constructor Attributes | Constructor Name and Description |
---|---|
SFS2X.Requests.System.PublicMessageRequest(message, params, targetRoom)
Creates a new PublicMessageRequest instance.
|
Class Detail
Using this request a public message is dispatched to all the users in the specified Room, including the message sender (this allows showing chat messages in the correct order in the application interface); the corresponding event is the publicMessage event. It is also possible to send an optional object together with the message: it can contain custom parameters useful to transmit, for example, additional informations related to the message, like the text font or color, or other formatting details.
In case the target Room is not specified, the message is sent in the last Room joined by the sender.
NOTE: the publicMessage event is dispatched if the Room is configured to allow public messaging only (see the RoomSettings.permissions parameter).
The following example sends a public message and handles the respective event:
function someMethod() { sfs.addEventListener(SFS2X.SFSEvent.PUBLIC_MESSAGE, onPublicMessage, this); // Send a public message sfs.send(new SFS2X.Requests.System.PublicMessageRequest("Hello everyone!")); } function onPublicMessage(evtParams) { // As messages are forwarded to the sender too, // I have to check if I am the sender var sender = evtParams.sender; if (sender == sfs.mySelf) console.log("I said: " + evtParams.message); else console.log("User " + sender.name + " said: " + evtParams.message); }
- Parameters:
- {String} message
- The message to be sent to all the users in the target Room.
- {Object} params Optional, Default: null
- An object containing additional custom parameters to be sent to the message recipients (for example the color of the text, etc).
- {SFSRoom} targetRoom Optional, Default: null
- The SFSRoom object corresponding to the Room where the message should be dispatched; if
null
, the last Room joined by the user is used.