SmartFoxServer is a comprehensive SDK for rapidly developing multiplayer games and applications with Unity, HTML5, iOS, Android, Java, Universal Windows Platform, Adobe Flash/Flex/Air, C++ and more.
SmartFoxServer comes with a rich set of features, an impressive documentation set, tens of examples with their source, powerful administration tools and a very active support forum.

Born in 2004, and evolving continuously since then, today SmartFoxServer is the leading middleware to create large scale multiplayer games, MMOs and virtual communities.
Thanks to its simplicity of use, versatility and performance, it currently powers hundreds of projects all over the world, from small chats and turn-based games to massive virtual worlds and realtime games.

June 23rd, 2021Running multiple SFS2X instances (Tomcat edition)

For those interested in running multiple SFS2X instances on the same machine we have a short guide on how to setup each server correctly avoiding port conflicts.

In particular since SFS2X 2.14 we have switched from Jetty to Tomcat for the HTTP-related services and our previous article on the same topic no longer applies.

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June 14th, 2021Updated documentation

We have gone through a full review to the SmartFoxServer documentation: now all code snippets are written in C# and JavaScript, other than the previous ActionScript 3.

January 26th, 2021SFS 2X 2.17.0 is available!

We have just released SmartFoxServer 2X 2.17.0, codenamed “Flash Farewell” as we have cut the remaining ties with the old Flash-based Admin Tool.

It seems that many users forgot about the termination of Adobe Flash on Jan. 12th 2021 and have found themselves unable to reach their servers with the legacy Admin Tool. This release is particularly targeted at those users, as it packs all the recent updates in one installer.

Read more about installation and migration to SFS2X 2.17.0 in our forum post.

Download and release notes.

December 11th, 2020How to deploy a game in Overcast

In this third article in the series dedicated to Overcast, the cloud solution for SmartFoxServer 2X, we will focus on the deployment of your games onto a cloud server.

For this purpose we will use one of the existing SFS2X examples, the Tris game (aka Tic-Tac-Toe), which we released for almost all supported platforms. We will refer to the Unity version of the example, but all the concepts relevant to the purpose of this article apply to any version.

If you are new to SmartFoxServer, don’t worry: we will also provide some context and guidance to get started!

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December 2nd, 2020Launching SmartFoxServer in the cloud

In early November 2020 we have launched a new cloud service called Overcast which joins the family of SmartFoxServer products.

In this short series of articles we will be taking a look at how Overcast works, how to get started and and how it can help new or existing projects based on SmartFoxServer.

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